![]() Again not in viewport That comes out as expected based on the gray background within the uvw unwrap map I created. ![]() I get a green lime green colored version of my bump map I still can not figure out why lime green. I first get the bump map to work with mentalray Arch & Design material setting a bumpmap to to the I guess 3DS uses Scanline rendering in the viewports but even so this is bizarre flaky behavior to be sure. I peppered it with black slots and set it up specifically for an unwrap UVW modifier based object according to standard practice. I created a material based on a UV unwrap file I created via 3ds Max. I need an effective sample of creating bump maps in Mental ray. ![]() The viewport shows the material is gray at first but the material changes to black over time and modifications in the viewport. I currently have a mystery whereby I created a complex environment and ran a render in Mental Ray on 3ds 2017 version with latest Nvida drivers located but I keep getting green renders of the material in my rendering output. Can anyone tell me what the difference is as of November 2017?īetter yet can someone show me a working bump map using one of the types of Mental Ray materials e.g Arch & Design. I am just waking up to the fact that I have both Mental Ray and iRay. If you have any question or want to provide feedback, please do not hesitate to contact us. The following is an animation made with n-Tracer (not real-time) to show the effects of global illumination: Still didn’t try with a GeForce GTX400 class (hello? nVidia? ) ) This image took 90 seconds to render at 1440x1080 with global illumination on a low-end graphics system (GeForce 230 Mobile). So no optimization have been yet done.Īs an example of our results, this is an screenshot rendered with n-Tracer. The renderer is still under development and we are still looking for stability, image quality and features. You can find more information at our website: ![]() Hi, I just wanted to point you to n-Tracer, our GPU-based (CUDA-based) renderer for 3dsmax 2009. I want to do renders using my GPU but I can’t figure out how to use CUDA with 3ds MAX. Ok I have 3ds MAX Design 2009 for my college class and an 1GB Nvidia Geforce 9800GT video card in my PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |